Classified Gear Sets - PTS 3 Summary

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Classified Gear Sets - PTS 3 Summary

Postby JokerUnique » Tue Jul 18, 2017 10:12 pm

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PTS 3 brought many changes to the Gear Sets: LoneStar got a rework, the healing of Strikers was lowered again and focused more on Stamina while Final Measure and Reclaimer got buffs in the numbers. We also have the updated DeadEye text and finally the official definition of the Ninja Backpack Talent.

As before, these texts are from PTS and until we get the final patch notes, everything is subject to change and not final.

DeadEye
Stats:
  • Set Bonus (2):
    +40% Initial Bullet Stability
  • Set Bonus (3):
    +20% Marksman Rifle Critical Hit Damage
  • Set Bonus (4):
    When zoomed, Marksmen Rifles lose headshot bonus, but gain 50% critical strike chance when out of cover and 100% critical strike chance when in cover.
  • Classified Set Bonus (5):
    +40% Initial Bullet Stability
    +20% Marksman Rifle Critical Hit Damage
  • Classified Set Bonus (6):
    Talent: Improved DeadEye
    When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds until no longer zoomed.


Final Measure
Stats:
  • Set Bonus (2):
    +25% Exotic Damage Resilience
  • Set Bonus (3):
    +15% Protection from Elites
  • Set Bonus (4):
    When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
  • Classified Set Bonus (5):
    +15% Exotic Damage Resilience
    +15% Protection from Elites
  • Classified Set Bonus (6):
    Talent: Improved Final Measure
    When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused.

    - EMP/Shock: Skill power increased by 20% for 8 seconds.
    - Fragmentation/Incendiary: Weapon damage increased by 20% for 8 seconds
    - Flashbang/Tear Gas: Armor increased by 20% for 8 seconds

    This bonus is now a flat armor bonus instead of a multiplication of the existing armor value. This means that if your Armor Damage mitigation is at 35%, receiving the Final Measure buff will increase it to 55%.

LoneStar
Stats:
  • Set Bonus (2):
    +100% Ammo Capacity
  • Set Bonus (3):
    +8% LMG Damage
    +8% Shotgun Damage
  • Set Bonus (4):
    When the weapon is holstered it is instantly reloaded.
  • Classified Set Bonus (5):
    +50% Ammo Capacity
    +12% LMG Damage
    +12% Shotgun Damage
  • Classified Set Bonus (6):
    Talent: Berserker
    When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine.
    Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 20%.
    The bonus is cancelled by reloading, swapping weapons or exiting combat.


Reclaimer
Stats:
  • Set Bonus (2):
    +30% Support Station range
  • Set Bonus (3):
    +50% Support Station duration
  • Set Bonus (4):
    Support station gains the benefit of the Life Support, Immunizer and Ammo Cache mods at the same time.
  • Classified Set Bonus (5):
    +15% Support Station range
    +25% Support Station duration
  • Classified Set Bonus (6):
    Talent: Improved Reclaimer
    +50% Support Station revive time (50% faster revive)
    +100% Support Station healing speed
    +100% Support Station health

    Talent: Improved Reclaimer
    Support station gains a 50% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 10% for every 2000 Electronics.


Sentry´s Call
Stats:
  • Set Bonus (2):
    +30% Accuracy
  • Set Bonus (3):
    +10% Headshot Damage
  • Set Bonus (4):
    Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.
  • Classified Set Bonus (5):
    +15% Accuracy
    +15% Headshot Damage
  • Classified Set Bonus (6):
    Talent: Improved Sentry´s Call
    NPC targets can now receive up to six marks. After three marks, every headshot on the target has a 25% chance to spread a single mark to additional targets within 10 meters. At six marks, your headshot damage on the target is increase by 100%.


Striker´s Battlegear
Stats:
  • Set Bonus (2):
    +20% Stability
  • Set Bonus (3):
    +10% Enemy Armor Damage
  • Set Bonus (4):
    Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP.
  • Classified Set Bonus (5):
    +10% Stability
    +5% Enemy Armor Damage
  • Classified Set Bonus (6):
    Talent: Striker’s Persistence
    Every hit adds a self-healing bonus for 0.01% of max health per second. This bonus is further increased by 0.03% for every 2000 stamina. Stacks up to 100 hits. Bonus is reduced by 0.01% every second. Bonus can be paused by EMP.


NinjaBike messenger bag
Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Set bonus. Can unlock bonuses from multiple sets simultaneously. Cannot unlock Classified Gear Set bonuses.

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