Update 1.8 - Gear Sets

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Update 1.8 - Gear Sets

Postby JokerUnique » Mon Dec 04, 2017 9:53 pm

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  • Set Bonus (2):
    +100% Health Regeneration
  • Set Bonus (3):
    +5% Weapon Damage
  • Set Bonus (4):
    If your Primary and Secondary Weapon is of the same category, they share the free talent. All talent requirements are ignored for all weapon talents.
  • Classified Set Bonus (5):
    +25% Health Regeneration
    +10% Weapon Damage
  • Classified Set Bonus (6):
    - Inactivate personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy players or Veteran/Elite NPCs.
    - The Signature Skills that is up on rotation when a enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other.
    - These times are shortened depending on the difference in the ranges of your Primary Attributes.
    - You can no longer activate Signature Skills or be affected by Ally Signature Skills.


Banshee´s Shadow
  • Set Bonus (2):
    +20% Looted DZ Funds
  • Set Bonus (3):
    +10% Damage to target out of cover
  • Set Bonus (4):
    - While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non rogue players is reduced by 10%.
    - While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
  • Classified Set Bonus (5):
    +20% looted DZ funds
    +5% DMG to target out of cover
  • Classified Set Bonus (6):
    Talent: Improved Banshee
    - While rogue, the time to clear manhunt status is decreased by 5% for every group member within 10 meters. All rogue status actions that result in a rank up are doubled. Rewards for clearing manhunt status are improved
    - While not rogue, damage to Manhunt status players is increased by 5% for each manhunt level the player has. Rewards for killing a manhunt player are improved


D3-FNC
  • Set Bonus (2):
    +15% Protection from Elites
  • Set Bonus (3):
    +10% Damage to Elites
  • Set Bonus (4):
    When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.
  • Classified Set Bonus (5):
    +15% Protection from Elites
    +5% Ballistic Shield damage resilience
  • Classified Set Bonus (6):
    Talent: Improved FrontLine
    - When ballistic shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the ballistic shield as healing.
    - After reaching a damage threshold from receiving Physical or Exotic damage, the ballistic shield grands a buff to the player and all group members within 15 meter for 6 seconds.
    - The duration of the buff is increased by 2 second for every 3000 stamina the player has
    - Physical Damage Buff: Armor is increased by 30%.
    - Exotic Damage Buff: Weapon Damage is increased by 30%.


FireCrest
  • Set Bonus (2):
    +3 Incendiary Grenade Capacity
  • Set Bonus (3):
    +50% Flame Turret range
    +50% Flame Turret damage
  • Set Bonus (4):
    Your weapon damage is increased by 15% against burning targets.
  • Classified Set Bonus (5):
    +1 incendiary grenade
    +5% Flame Turret Range
    +20% Flame Turret Damage
  • Classified Set Bonus (6):
    Talent: Improved FireCrest
    - Bullets have a 2% chance to cause an enemy to burn.
    - Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds.
    - NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.


Hunter´s Faith
  • Set Bonus (2):
    +20 Optimal Range
  • Set Bonus (3):
    +10% Headshot Damage
  • Set Bonus (4):
    - Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 3000 Firearms.
    - The bonus is removed once a shot misses a target, upon weapon swap or reload or after 10 seconds.
    Classified Set Bonus (5):
    +20 Optimal Range
    +10% Headshot Damage
    Classified Set Bonus (6):
    Talent: Hunter’s Precision
    - Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage


Path of the Nomad
  • Set Bonus (2):
    +15% Health on Kill
  • Set Bonus (3):
    Talent: Nomad´s Resolve
    - Grants a constant small amount of healing, allowing the user to regenerate all segments of the health bar during combat.
  • Set Bonus (4):
    - When receiving fatal damage, you are instead healed to full health. Can occur once every 4 minutes.
  • Classified Set Bonus (5):
    Talent: Improved Nomad´s Resolve
    - Increases the amount of healing from Nomads resolve. Nomads resolve will now overheal
    +10% Health on Kill
  • Classified Set Bonus (6):
    Talent: Nomad´s Luck
    - 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.


Predator´s Mark
  • Set Bonus (2):
    +10% Reload Speed
  • Set Bonus (3):
    +8% Assault Rifle Damage
    +8% SMG Damage
  • Set Bonus (4):
    - Hit 10 shots without switching the target to make the target bleed for 50% of the damage already done by those bullets.
  • Classified Set Bonus (5):
    +10% Reload Speed
    +8% Assault Rifle Damage
    +8% SMG Damage
  • Classified Set Bonus (6):
    Talent: Improved Predator’s Mark
    - Hitting 10 shots without switching targets now applies the Predators´s Mark which makes the target bleed for 50% of the damage already done by those bullets;
    - The Predator´s Mark ignores the targets Bleed Resistance.
    - The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target.
    - When at 9000 Stamina the damage over time bonus is increased by an additional 120%


Tactician´s Authority
  • Set Bonus (2):
    +15% Skill Haste
  • Set Bonus (3):
    +10% Skill Power
  • Set Bonus (4):
    Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.
  • Classified Set Bonus (5):
    +5% Skill Haste
    +5% Skill Power
  • Classified Set Bonus (6):
    - Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%.
    - Using a different skill at 60% has a 40% chance to set the buff power back to 30% and to keep the cap at 60%.
    - This chance is increased by 20% for every 3000 Electronics
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